Monster Hunt Fight Final Boss Again
Like the starting time game, Monster Hunter Stories 2 features an all-new original monster, the legendary dragon of ruin Oltura. Here's how to beat the monster.
The reputation is certainly deserved equally Oltura is arguably the most powerful monster y'all'll face past the end of the entrada. While fighting the monster tin can exist a challenge, however, knowing Oltura'due south patterns go a long fashion in making the boxing a lot easier. On that annotation, here are some tips to help you lot out. I also embedded a video beneath if you prefer a more than visual guide.
A monstrously fun ride:Monster Hunter Stories 2 Wings of Ruin review
The setup
Everybody knows that preparation is the key to facing a tough opponent. Just ask Batman. Here are some things to keep in mind to ensure that you lot enter the battle in great shape.
- Bring a lot of healing items: Oltura loves to utilize moves that practice not simply exercise high single-target harm only also expanse-of-result damage that hits all members of your team. Make sure to bring plenty of Potionand Lifepowder, which volition exist your main healing source. A few stocks of Mega Potion and Dust of Life can also help in a pinch if your team gets hitting actually hard every bit you ever want your health to be topped off, if possible. As well bring some Girthy Garlic or a Zest Pill to cure skill or blazon sealing status effects. Merely in case, bring some Vital Essence to replace lost hearts should a member of your team faint.
- Use Kinship Gauge boosting armor and gear: Having a total Kinship Gauge is the difference in having a comfy fight and one that'll brand you achieve for the Rogaine. In addition to serving as fuel for your skills, a full judge lets you ride your monster, which does 2 things. One is that it prevents you from getting ane-shot by Oltura's most powerful attacks. The 2d is that it allows you to do a Kinship super, which cancels ALL MOVES past Oltura in a unmarried turn — a lifesaver during times when it can assault twice or even three times in ane plough. The supers also exercise massive behemothic enemy crab damage on its wings, which you'll want to break quickly to make the fight go easier. Equipping armor and talismans with skills such as Head to Head Master and Soul Kinship help tremendously in this boxing. Check out this Kinship Approximate Boosting Set for my recommended build for this fight. I'll actually exist posting a video for my Kinship Gauge Boosting Set after this ane so make sure to cheque that out.
- Bring a Gunlance: The Gunlance boasts a selection of skills that let you quickly make full up your Kinship Gauge after a successful Head-to-Head clash. This is incredibly helpful in this fight. Another weapon to consider is a Hunting Horn with the Bonds of Kinship skill. This boosts the rate that the Kinship gauge fills for your entire party, including your buddy partner.
- Bring Monsties with a lot of HP: Oltura'southward moves do a lot of harm and having monsters that tin blot that impairment really helps in this fight. In fact, I had one faint when I first beat Oltura, and information technology was from my Velocidrome getting one-shot.
The flow of battle: Beginning Stage
The fight against Oltura has iii master phases. During the Commencement Stage, Oltura will always start out past using Technical attacks so start the fight with a Ability-type Monstie. Your goal is to link upwardly with either your Monstie or i of your allies to do a head-to-head Double Attack in society to cancel its moves and fill up your Kinship gauge. If Oltura targets ane of your boxing buddies and they don't use a Power attack, this means yous can't do a head-to-caput, unfortunately. You can utilize this fourth dimension to bring out a Hunting Horn and play the Bonds of Kinship vocal to boost the fill rate of your Kinship Gauge. If you get a second lull, y'all can use that to either heal or play the Berserk tune to raise your team's Critical Attack rate.
Around the fifth turn or so, Oltura will get mad. The boss will and so start using Power attacks so bring in a Speed-type Monstie. At this point, you and Kyle should accept full Kinship gauges. Depending on what's going on, y'all can do a double Kinship attack for loftier harm or save your super so you have two chances to cancel Oltura's more powerful attacks. Another choice is to save your super for the next transformation.
MORE MONSTER HUNTER STORIES 2 GUIDES
- Can y'all change the color and element of a Monstie? Here'southward how to do it
- Want a full Kinship Estimate well-nigh all the fourth dimension? Try this ready
Effectually Turn 7 or so, Oltura volition grow extra wings and do an AOE Thunderblaze set on. After healing, your top priority is to destroy i of the wings right away as they allow Oltura to set on multiple times in one plough. Break one of them and Oltura will start attacking once per turn once again instead of two times. Kinship supers do particularly high damage on the wings equally exercise Kyle's piercing attacks. If you see a targeting line, that means Oltura is lining up for a Ability attack, so that's a skilful opportunity to exercise Double Attacks or Gunlance counters. If there is no line, that means it is doing a aureate-type movement. It will start past buffing itself with Charge and and then kickoff using AOE-type Tempest moves. Yous can either guard those or cancel them with supers. After you break the second fly, Oltura volition use Release and revert to his starting form, causing the wheel to echo. Also,if y'all have an opportunity, endeavor to charge up the Kinship gauge of a couple of monsters in reserve and relieve them for Stage three later. It will brand the last office of the battle become much easier.
Later Oltura grows wings a 2d time, you lot volition somewhen get a message that they accept changed color. This is your cue that Oltura will first using Speed attacks so bring in a Technical-type Monstie. In addition to Speed attacks, it will as well throw in a Techseal move to prevent you from using Tech moves and then either employ a Girthy Garlic or Zest Pill or Ride your monster to cure it. Otherwise, the strategy is the same as the start time it sprouted extra wings.
Fight until Oltura falls.
The period of battle: Second Phase
Oltura will get up and do a Dragon Rage motility that reduces your squad's HP to only 1 bespeak. If your ally uses a Lifepowder. Otherwise, you might need to apply a Grit of Life if your ally does not heal.
At this point, Oltura will take 4 extra wings and tin can attack three times using a Technical-blazon assail called Dragon Bullet. A caput-to-head Double Attack counters i move while a Kinship super cancels all moves in ane turn. Focus on one of the Ray Wings and intermission information technology. This will reduce the number of attacks in one turn to two. You too want to constantly abolish his moves with head-to-head Double Attacks and the occasional super. Brand sure to heal allies as necessary while edifice the Kinship guess of several monsters for the concluding phase.
After breaking the other Ray fly and either the Left or Right wing — then three wings in total — Oltura's attacks will be reduced to one motility per turn. It will also put you closer to the terminal part of the boxing.
The flow of boxing: 3rd Phase
Oltura will transform again and start charging upwards with Consume for five turns and then unleash a devastating AOE attack chosen Luminosity that volition wipe out your team on the 6th plough. Not even a Gunlance Guard will save you from this set on so you either want to defeat Oltura before then or put some measures in place to allow you to either survive the assail or have enough hearts to preclude a game over.
Hopefully, at this signal, you have at least two Monsties with a full or almost total Kinship gauge. This will allow you to break the ii wings more speedily. A Double Kinship super with Kyle, past the way, will destroy a wing from full health. You lot want to accept it down within 5 turns considering Oltura has first-move priority on the sixth turn and her Luminosity will trigger first earlier every move, including your Kinship super.
If yous aren't able to accept downward Oltura in v turns, here are some measures yous can practice on the sixth turn.
Ride your Monstie: If your Kinship gauge happens to fill on the sixth turn, go alee and do a Ride On move. Riding a monster prevents you lot from receiving a one-hit KO and will allow you to survive Luminosity with one HP left for your Monstie and your Rider with a skilful amount of health, maybe even full health. Kyle is gonna faint, though, so brand sure he has at least ii hearts before the 6th plough.
Take a heart, actually 3 hearts: If your Kinship gauge is tuckered, only make sure yous have three hearts while Kyle has two hearts. This volition allow everyone to faint but accept at least one heart left. The cycle will then repeat and you will have several turns to accept down Oltura before it does Luminosity again.
Anyhow, you should accept Oltura down soon afterwards. Afterward that, accept a quick pause by kicking back and enjoying the cutscenes. Welcome to the mail service-game and high rank. Don't forget to check all our other Monster Hunter Stories guides, including all monster egg locations, all monster set on patterns and more!
Jason Hidalgo covers business and engineering science for the Reno Gazette Periodical, and also reviews the latest video games. Follow him on Twitter @jasonhidalgo. Similar this content?Support local journalism with an RGJ digital subscription.
Source: https://www.rgj.com/story/life/2021/07/09/how-beat-last-boss-monster-hunter-stories-2-wings-ruin/7910886002/
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